(1) Early design prototyping
Early moodboards {description} ASDSADAS {description} askhaskdask {description} dadsaadda Problem space The icons for the user personas have been created on picrew, template made by Mischa Mokowka Creating a brand Logo scamps
Adapting Your Design for Web Deployment
Home page Website available at https://www.figma.com/design/5pzaQWrcLVQc13unUuNLu6/Companion-app-MUTANT-HAVEN-IPAD-PORTED?node-id=0-1&t=4UkI6PZvxZYnrM0D-1 Due to the larger canvas space on the tablet interface, I had to rearrange the options in order to make them appear to take up more space in order… Adapting Your Design for Web Deployment
UI Prototyping for Mobile Application
Home page Website available at: https://www.figma.com/design/5qtQaZgd3K1u7JNtxM69db/Companion-app-MUTANT-HAVEN?t=4UkI6PZvxZYnrM0D-1 Inspired by the UI for the Animal Crossing companion app, I have used muted colours that harmonise together in order instil a calm feeling into the user, by avoiding… UI Prototyping for Mobile Application
User Flow and U.I Wireframing
Figma design file available at : https://www.figma.com/design/VkWHgf14qgWScHtgv3j3IU/LF—companion-app?node-id=0-1&t=KxL0UoNo7FlzJz5a-1 Home page In order to start figuring out the compositional aspects of the app, I have created an 8 page long low fidelity prototype. The main menu is… User Flow and U.I Wireframing
Colour planning
The logo design was intentionally created using only two colours to embrace simplicity and maintain a sense of graphic minimalism. This decision wasn’t just an aesthetic choice, it was rooted in established design principles seen… Colour planning